1) All players must send an e-mail with name and score to the sign-up address to become approved and thus being able to play in any tournament.
2) If your name is recognized it will be added to the approved players list published on this site. Your name must be on the list to participate in any tournament. If you don't see your name on the list and you have sent in a sign-up e-mail you must get approval from one of the Board Members. To do this just whisper someone on the published list of Board Members on this site when you are in the Castle. For instance, KoalaBoy is listed as a Board Member. In order to get approved if you aren't on the list you would whisper him in the Castle and ask to be approved. He will then verify you and if you check out, add you to the list. THE DEADLINE FOR GETTING APPROVAL IS THE DAY BEFORE THE TOURNAMENT. Once you are on the approved list you will remain there permanently unless removed for misconduct. If you're on the approved list you only need to e-mail the sign-up address to be included in any tournament. This will get you on the registered list for the upcoming tournament so the Scorekeeper will know you're intending to play in that tournament.
3) If you do not show up for a tournament for which you are registered you will automatically lose and your record and ranking will show the loss and your opponent will acheive the victory. THE DEADLINE FOR BACKING OUT OF A TOURNAMENT IS THE DAY BEFORE THE TOURNAMENT.
4) All games are one-on-one and are monitored by the system. In the case of a dispute the Scorekeeper will check the respective score of the combatants to determine the results. IF THERE IS A DISPUTE, BOTH PLAYERS MUST REMAIN IN THE CYBER WARS LOBBY. IF A PLAYER IS FOUND TO HAVE LEFT THE LOBBY (i.e. entered a game, started a game etc.) DURING A DISPUTE, THAT PLAYER WILL AUTOMATICALLY LOSE THAT MATCH.
5) All the usual game errors (shooting, freezing via slime/fire) are fair game. It is a 1-v-1 game so even if the game freezes the victor is known.
6) All games are rated. The players must report the results of each round of their match to the Scorekeeper until one of the players wins. The last player standing is the Champion. The Tournament Champion's name will be published on this site and they will have full bragging rights along with a published quote and photograph if desired.
7) To acheive a victory you must beat your opponent twice in a row. Each player takes turns going first. This is because there are certain built-in advantages when one goes first or second. Therefore two wins shows a total superiority over the opponent.
8) Anyone found to be abusing the registration and approval/verification process will be forever banned from all tournaments. Their reputation will be purposefully ruined and most likely they will have to abandon their names due to that fact.
9) There is a practice among some players of creating false opponents to fight against so that their points may be drained which increases the player's score. There is an unmistakable footprint of this type of activity: The % of wins to played is VERY high. If a player in the Top 50 is found to have this phenomenon and they are on the Approved Players list, their case will be reviewed. If it is evident to the Board Members's that this is indeed true, that player will be banned from the tournies.
10) Any player who loses connection (disconnect) during a match automatically loses that game, effectively ending that match if their opponent is already up by one.
11) Once the tournament is full of players or the application deadline has passed, all players sending approval/play intention requests will be assigned as subs. This means that IF there are players who do not show the subs will be chosen that com
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